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System shock 1 music transition sound glitch12/27/2023 ![]() Luigi's Mansion repeats the main theme of the game when you're in the Mansion, but it has variations for hallways, dark rooms, and outside.Also, see Songs in the Key of Panic for the other end of the scale. See also Theme Music Power-Up, which this often turns into if it happens during a boss battle. Can sometimes enter a variant of Mickey Mousing known as Musical Gameplay. Often overlaps with Musical Spoiler for more Genre Savvy players who know what particular variations to listen for. ![]() The MIDI musical interface, in which music pieces are not saved as pre-recorded audio but rather as musical notation that is interpreted on-the-fly by the sound hardware, is well suited for this sort of thing, though from The Seventh Generation of Console Video Games onward game developers have found ways of doing this with live music recordings as well. A clever bit of composing that has a very subtle but real influence on player immersion. The running background music could have, for example, parallel parts that Fade In and out with the rising and falling action level, seamlessly transitioning from a bare-bone ambient haunting theme to a hard-rocking drum-backed metal anthem during combat, and back again after the last enemy has fallen. But some titles make better use of their technology: in a variable mix, the background music changes subtly and smoothly depending on what is going on in the game. It's not practical to have John Williams watch the player's actions and spur up the London Symphony Orchestra every time Solid Snake gets seen by a passing guard.Ī hard cut to a different piece is one possible solution for a game, and it's not so jarring when disguised by a sound effect. However, games have a limited ability to do this. The music for a non-interactive story, like a film or TV show, is expected to change and adapt to the action taking place.
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